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101. Weird Bomb Ideas? - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Gravity bomb: disrupts trajectory of all fired projectiles in a large area for a little while (not sure how large or how long, tbh.) Magnetic bomb: same, for hybrids. Mirror bomb: tiny, thin shards of reflective materia...
- by Dior Ambraelle - at 2017.05.25 21:57:52
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102. Noctis needs a bigger hold - in EVE General Discussion [original thread]
I had an idea about making medium and large tractor beams that didn't go anywhere unfortunately. This way we would have tractor beams for each hull size, and bonused ships could actually become better than MTUs. Though the origin of the idea wa...
- by Dior Ambraelle - at 2017.05.24 20:00:06
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103. Tugs and capital ships towing - in Player Features and Ideas Discussion [original thread]
While I don't think we need a tug ship, the idea of using tractor beams on ships is interesting. Personally I would turn this idea around: make capital tractor beams available to all capital ships and make them able to be used on subcapital ships...
- by Dior Ambraelle - at 2017.05.24 17:24:44
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104. [Project Discovery] disputing right/wrong marking by the system + co... - in Player Features and Ideas Discussion [original thread]
Unfortunately the system does have this weak point, your answers are corrected based on the previous results. If you get a picture that was answered only once before, then you probably have a lower chance to be correct. Especially because some peo...
- by Dior Ambraelle - at 2017.05.24 08:40:46
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105. [Module Proposal] Tractor Bubble - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: make it 15km with at most 25km on ships bonused to it Quote: however the ship can be dragged off by warp field huh I think she means that even if the ship can't warp, it's still affected by the command dest...
- by Dior Ambraelle - at 2017.05.23 13:13:17
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106. Noctis needs a bigger hold - in EVE General Discussion [original thread]
Bjorn Tyrson wrote: Sobaan Tali wrote: Yes they visually look the same, yet the Porpoise and the Noctis serve two entirely different roles, so that answers the question about hold sizes and why one has way more than the other. As for questio...
- by Dior Ambraelle - at 2017.05.21 02:10:45
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107. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
In my opinion interceptors (as they are currently MWD-based) should have protection from AoE interdiction. T3Cs: naturally. Blockade runners: not really, the already have cloak and covert cyno. DSTs could be nullified though. Yachts: of course. ...
- by Dior Ambraelle - at 2017.05.19 20:48:15
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108. The degraded and forgotten ships. - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Given I can't think of a fit that actually uses oversize guns, and only a few that use under-size gins, my preference would be to make gun slots size locked, and do something like give BS their current number of large guns,...
- by Dior Ambraelle - at 2017.05.19 09:47:48
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109. Orca / Rorqual - Barge attraction - in Player Features and Ideas Discussion [original thread]
How exactly do you "use" an Orca during mining? Aside from boosting and collecting the ore which is really easy if you just jettison it then collect it with a tractor beam. You can keep everything aligned and spread out to mine 20-50km away from y...
- by Dior Ambraelle - at 2017.05.18 17:49:12
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110. hi sec carriers - in Player Features and Ideas Discussion [original thread]
It was mentioned multiple times (elsewhere too) that carriers aren't as good for PVP as they used to be. Maybe a solution could be a PVP-centric rework of all carriers including these sub-caps, and creating a rock-paper-scissors standup.
- by Dior Ambraelle - at 2017.05.18 10:32:02
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111. [Proposal] Landmarks exploration, for new players - in Assembly Hall [original thread]
Personally I would be fine with an in-game checklist too. Right now I have to google to even identify the places. The EVE gate, the broken CONCORD station (I saw it a few times, but totally forget where it is), player events like the blood bath, e...
- by Dior Ambraelle - at 2017.05.17 12:06:39
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112. hi sec carriers - in Player Features and Ideas Discussion [original thread]
I think the main reason why I don't understand most of the mechanics is because I personally couldn't try the carriers. I'm more comfortable in cruisers than in battleships, so I'm not really trying to get into capitals yet. But I really enjoy try...
- by Dior Ambraelle - at 2017.05.15 08:57:21
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113. hi sec carriers - in Player Features and Ideas Discussion [original thread]
Hey, I saw something that looked like a pattern for carriers, and I tried to follow it. If it makes no sense, that's not necessarily my fault. I think this goes back to when fighters were actually capital drones, that's why Gallente gets bonus for...
- by Dior Ambraelle - at 2017.05.14 17:22:38
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114. hi sec carriers - in Player Features and Ideas Discussion [original thread]
I don't want Gallente and Minmatar to be better than the other two, but their current carriers get fighter bonus, while Amarr and Caldari get resistance bonus. Super carriers follow the same pattern: Gallente and Minmatar have offensive bonus, Ama...
- by Dior Ambraelle - at 2017.05.14 13:49:14
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115. hi sec carriers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: you just made them stronger than standard carriers in terms of E-war also 2.5% is more than 2/4 carriers give to their fighters and you do understand that carriers were made to not insta lock for a reason give the NSA to ...
- by Dior Ambraelle - at 2017.05.14 12:08:02
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116. Why do T2 ships have bonuses from the T1 ship skills? - in Player Features and Ideas Discussion [original thread]
I mean why are they bonuses instead of base stats? Currently all T2 ships need level 5 of the T1 ship skill to be used. Was this different in the past? I don't think it will change in the future. Which means these bonuses will always be maxed, so ...
- by Dior Ambraelle - at 2017.05.13 10:43:56
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117. hi sec carriers - in Player Features and Ideas Discussion [original thread]
How about this one: Escort carrier skill bonuses: - 2.5% fighter damage and HP (less damage than a carrier gives) - 5% racial space superiority fighter effectiveness - 200% bonus targeting range Battleship bonuses: - racial defense (these ships s...
- by Dior Ambraelle - at 2017.05.13 10:17:15
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118. hi sec carriers - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: These ships won't get killed by CONCORD if a war is raging. Instead of having to risk expensive tackle ships on gate where people can actually fight back and create surprises, they can just have these ships at extreme range w...
- by Dior Ambraelle - at 2017.05.12 16:28:08
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119. hi sec carriers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Another thing that breaks fighters in hs is gate camping you can sit there with 10+ guys wait for a wt to come through and blap Unlike with any other hs weapon system you can do this from thousands of km off gate constan...
- by Dior Ambraelle - at 2017.05.12 14:41:14
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120. hi sec carriers - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Yes, there is a different control mechanism for them, no, there does not need to be an entirely new ship class added to 'teach' people how to use them. Half an hour on the test server will teach anyone anything they want t...
- by Dior Ambraelle - at 2017.05.12 11:52:28
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